ニューヨーク・タイムズのインスタグラム(nytimes) - 1月5日 13時19分


The acid-yellow spheres on this screen don’t look anything like the linebackers that the @atlantafalcons quarterback @ryan_matt02 tries to avoid each week. Nor do they resemble a @プレミアリーグ soccer player streaking down the field, or a puck hurtling across the ice in a @NHL game. If anything, they look like tennis balls. But this video game isn’t intended to entertain sports fans; this 3D “rabbit hole” is aimed at heightening cognitive agility — in the same way lifting dumbbells builds muscle. By asking the eyes to track spheres as they bound around a 3D screen, athletes can train their brains to perform in a way that no other film room could replicate. Or so Jocelyn Faubert, the creator of the NeuroTracker brain program, says. He calls these underappreciated cognitive skills the “gymnastics of the brain.” But critics call his program digital snake oil. They believe that sports teams, desperate to gain any edge, might be buying into a gimmick. @renaudphilippe photographed Thomas Romeas, scientific project manager for NeuroTracker’s parent company, CogniSens, in one of its immersive environments. #?


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