スレッジハンマー・ゲームズのインスタグラム(sledgehammergames) - 7月19日 00時41分
The Battle of Hürtgen Forest was one of the fiercest battles fought during WWII. Meet Sam Howels, the Senior Level designer behind our campaign level 'Death Factory' inspired by true events. From AI behavior to player positioning and orientation, Sam aimed to make an engaging and unforgettable experience. | #SHGDevProfile #LifeAtSHG
[BIHAKUEN]UVシールド(UVShield)
__jacob__45__
The WWII campaign looked so amazing and was so fun. The healing mechanic was a great addition, it forced players to think more strategically about their next movement or action. The player was able to really get to know each character because of their diverse personalities. And just overall, the story was really engaging.
loliphiles
Can you guys fix the Stinger LMG bipod glitch?
Every time I ADS while mounted the entire gun goes to the left side of the screen when firing.
sec.tion
Hey SHG i love the new cod ww2 update but i have one particular request is that can you make some of the weapon playable offline
xx_mssinister_xx
This is gonna get lost in the comments, but I’m a bo4 Player trying to get recognized ✨ Follow me! Have a great day
teddytoncek
I have so many hours put in Radiant (CoD level creator)...looks like it hasnt changed a lot, which is good
odbol.emborum
the campaign wasn’t really all that emotional, but this mission in particular was absolutely incredible
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